STUDIO LEAD DESIGNER
Video games • Development and Production • Poland
Job Description :We are looking for experienced games executive with core experience in Game Design and Level Design in AAA game development projects for next gen consoles and PC. As a Studio Lead Designer you will be responsible for the Game and Level Design of our projects at our Studio in Warsaw (Poland). You will monitor our projects through development, ensuring that they adhere to the vision and direction, meeting the highest standard within required timescales. You will provide creative ideas, new game concepts and leadership to the design and development team. Ideally, you have experience with various video game genders. Responsibilities: • Conceptualization and in-depth development of the game and level design documents. • Script writing and game level design. • Maintain strong and clear communication with the different department leads (producers, art directors, technical directors), ensuring documentation is fully understood and implemented correctly. • Keep all documents for the project updated and maintain regular updates of all design aspects of the game to maintain the overall quality. • Set the design documentation standards. • Ensure that all allocated design work is documented in accordance with the standards outlined. • Produce the required documentation in the timeframe agreed. • Ensure the vision of the game is clear in all documentation. • Ensure decisions allocated at design meeting are fully carried out and that the vision is carried through • Develop prototypes and explore new game ideas. Research and development, run market studies and propose new game concepts/ideas. • Active participation in recruitment and expansion of the design team.
Job Requirements :• Proficiency in English. French and Polish are a Plus. • Diploma in one of the following: computer science, multimedia, computer graphics, video games or equivalent. • Passion for video games and their history. • Good understanding of scripting and/or basic computer programming. • Excellent written and verbal communication skills. • Ability to communicate complex solutions to problems encountered. • Able to work under pressure to tight deadlines and open to doing occasional over-time. • Excellent team-work ability and proven leadership skills. • Strong imagination and open-spirit! • Customer Service focus. • Diplomatic when faced with issues. • Able to accept and act upon constructive criticism. • Take on board other opinions and evaluate them objectively. • Able to constructively critique others work. • Mentoring and Coaching. • Experience with creation tools. • Familiar with 3DSMax, Maya, Sketchup or other 3D design programs. • Experience with multimedia software (Office, Adobe). • Detailed knowledge of the technical Pipeline and all the process needed to make a game. • Expertise and credits as Senior Game and Level Designer for several AAA games, (preferably on PC or next gen console) and several games developed from concept to box, (Action/adventure or Shooters game experience will be a big advantage). We offer you: • An ultra-modern work space in the heart of the main business area in Warsaw city centre, near brand new shopping mall and high-end residential area. • A modern and relaxed studio atmosphere with cutting-edge technologies. • Opportunity to work in a professional environment with young, dynamic people who have a passion for creating video games. • Exciting opportunity to create the best video games worldwide. • Permanent contract, full-time job and competitive salary based upon experience and merit. • Private health care & MultiSport card. • A step by step assistance and ‘Relocation Package’ (incl. accommodation), for foreigners willing to establish in Poland.
SENIOR GRAPHIC/RENDERING ENGINEER
Video games • Development and Production • France
Job Description :Based in the center of Paris, our client is a 20 people indie game studio, dedicated to a promising next-generation Sci-Fi MMO game featuring a huge persistent, open and editable sandbox world composed of thousands of planets. The company operates on funds successfully raised from private investors and remains entirely independent. They are developing their own technologies: procedural generation, voxel, dual contouring rendering and single shard server. They are passionate about high quality games, and believe in the potential of emergent systemic gameplay. They actively seek out like-minded top talents to help us create an immersive experience and push forward the limits of the MMO genre. We are looking for a seasoned graphics programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries to render cutting edge 3D voxels in our rendering engine. You will research, develop, implement, and optimize high-end and photorealistic graphics techniques applicable in large-scale environments. You could be working on: real time global illumination and shadowing, atmospheric simulation, large scale vegetation, geometry processing, highly dynamic scene graph, etc. This position works closely with the artists, the other R&D engineers (voxel, procedural generation, engine) and the game programmers. Located in Paris, France, we offer the fun, focused, and casual atmosphere of a small studio. Very competitive salary and package.
Job Requirements :• Expertise in C/C++ • Thorough understanding of 3D math. • Experience with constructing and debugging multi-threaded systems • Strong communication skills to work cohesively with both engineers and artists • Self-drive to learn new rendering techniques and implement them • Architecturally-minded approach with respect to designing scalable systems and managing technical debt • Experience writing and debugging shader code • Commitment to code quality, documentation and sound testing procedures • Ability to research, analyze and optimize code to meet performance requirements • Conceptual fluency with physically based rendering techniques • 4-year degree required (or equivalent experience in relevant field) • At least 3 years of experience
SENIOR GAME DESIGNER- Paris
Video games • • France
Job Description :Based in Paris, our Client boasts an international team that has worked all over the world on highly successful franchises. To fulfill its ambitions to create the best strategy games, our Client has also launched a brand new way for players to participate actively in the creation of a video game and an innovative approach to co-development. Through this platform, our Client is working hand in hand with players by sharing, discussing and comparing ideas, which brings the notion of community one step further. Job Description We are looking for a Senior Game Designer to assist with the conception of gameplay mechanics for a 4X game. Under the supervision of the Creative Director, your main responsibilities will include: o Design gameplay mechanics & systems, proactively anticipate problems and propose solutions for those ongoing o Iterate & adjust gameplay experiences o Produce and/or maintain detailed game design documentation o Communicate with programmers, artists, and other members of the design team
Job Requirements :Required skills and profile o Passionate about strategy games / video-games o Capacity to excel in the entire spectrum of Game Design tasks o Strong autonomy, attention to details and organizational skills o Excellent ability to work effectively within a team and interact with a large variety of profiles (developers, players’ community, artists…) o Strong creative skills and ability to form an informed critical judgment on the gameplay systems o Flexibility and adaptability to fast-paced change o Fully fluent or native in English o Bachelor’s or Master’s degree in relevant field o 4+ years of experience in video game industry in a similar or relevant position, with specialization in strategy-based games •
C++/C# GAME PROGRAMMER
Video games • Development and Production • England
Job Description :The Company: Our Client is a BAFTA-nominated, multi-award winning developer working in a niche mobile, web and console game space. Their titles have accounted for more than 500 million online play sessions and 80 million boxed products sold around the world. They work with some of the most exciting global brands to create hours of fun for players of all ages. The Culture: To work for our client you need to be a team player and ’buy-in’ to their culture (which is highly creative and dynamic) you need to be enthusiastic and love their games. Your personality will be such that you thrive on striving for greater things and will always push the boundaries to achieve the highest quality possible; believing it is better to over deliver than under deliver. You will be sensible, grounded and experienced in C, C++ and perhaps some knowledge of Unity. The Role: Reporting to the Technical Lead, the successful candidate will be responsible for implementing technical solutions for a wide variety of game elements and will work collaboratively with a small team of designers, programmers and artists. You will be responsible for:- • Game coding for browser based games, mobile and other new and emerging platforms • Act as both lead and support developer on client projects, liaise between the company’s project managers, graphic designers and other developers • Identify future trends in game technology and other related areas and use these trends to your advantage • Support the production team with game design • Involved in the whole product lifecycle
Job Requirements :• Two years Professional game development experience • Console and Handheld industry experience highly valued • C++ and / or C# experience essential • Unity3D experience useful but not essential • Ability to write robust, cross platform, reusable and maintainable code • Mobile game development on iOS and Android platforms highly valued • Ability to conceptualise, present and execute ideas within a schedule Location: South coast England Salary: Dependent on experience + relocation assistance
ENVIRONMENT ART DIRECTOR
Video games • Art • China
Job Description :Responsibilities Manage one of our teams of 70+ Junior and Senior 3D model and texture artists engaged in next gen projects. Participate to recruitment and training of new talent. Establish Art production pipeline in coordination with clients. Ensure technical and artistic quality of deliverables. Manage communication with clients about artistic and technical matters. Reports to Art Studio Director.
Job Requirements :
- Expert in 3DSMax or Maya, Photoshop, Zbrush.
- College / University degree in Art related field (including architecture, industrial design, textile/fashion design). Strong artistic aptitudes and skills in 2D design, drawing, painting.
- At least 4 years experience as Lead Artisit, Senior Artist or Artist Team Leader with hangs-on technical experience including X-Box, PS3 and PS2, and proven track record on real-time 3D games.
- Highly organized individual with an eye for details and a passion for leading and mentoring. Good working knowledge of English is a must.