JOB OFFERS

 

LEAD ARTIST

Mobile, Social games, Video games • Art • France

Job Description :

- Frictionless art development within his/her team. - Strives to raise creative standards and skill level among Artists in his/her unit, judged by CGO, Directors, MDs, Producer - Responsible for the creation and asset management of high quality game art content. Provides guidance and feedback for all artists within team and is capable of heading the art production within project. - Identifies Art risks within his/her unit and escalates them to the Producer and the Heads of 2D/3D Art. - Accountable for recruiting Artists, knows the requirements and purpose of the role, in consultation with the Producer and the Heads of 2D/3D Art. - Suggests trainings, software/hardware upgrades to ensure professional staff development.

Proficiency

- The key resource for art guidance within his/her team. - Strong understanding of 3D and 2D packages. - Strives to raise standards within his/her team and to go above and beyond general expectations. - Creativity

Responsible for the production of templates and best practice game assets. Can clearly communicate production approach to all Artists. Guidance

- Delegates tasks to all team artists. - Recognize and implement opportunities to improve production efficiency and asset quality. - Provides guidance, feedback and asset approval to team Artists. Overviews all assets and ensures the consistent high quality of all project art. - Supervises and contributes to outsource briefs as well as providing assessment and approval of outsource deliverables. - Leads 2 annual workshops for Artists and provides mentoring for the team. - Sells the value of our game(s) across our industry, including interviews & potential meetings with the press, partner companies and Company executives. - Accurately predicts production requirements and timelines to PM and Producer and ensures deadlines are clearly communicated and achieved. - Produces and circulates clear documentation of production guidelines and best working practices within the team and the company. - Ensures team works in a source safe environment and with an organized professional approach. - Willing to acquire new knowledge and skills. - Creates and maintains project asset list together with the PM and clearly documents progress. Ensures all relevant documentation is recorded and presented in an accessible form (such as Confluence). - Ensures the defined file naming and folder structure convention is maintained throughout the project. - Presents results weekly, regularly updating the Heads of 2D/3D Art as to the status of the production. - Identifies problems in his/her unit, solves them and (if not possible) escalates them to his/her interfaces. - Display a positive working attitude within the workplace with the aim to motivate and inspire colleagues.

Job Requirements :

  • Strong knowledge of preferred 3D software (including 3DS Max or Maya).
  • Strong knowledge of preferred 2D software (including Photoshop).
  • Experience with lighting, composition, color studies, painting and storyboards and a good understanding of traditional art and design fundamentals.
  •  Up to date knowledge of latest design trends in a wide variety of areas including games, film, architecture, design and animation.

Educational degree - University degree: Bachelor’s or master’s degree in fine arts, additional certifications in multimedia arts preferred.

Technical expertise - Work experience: +5 years of relevant experience in the gaming industry. Participation in at least one commercially relevant title or project as a lead artist.

Team skills

  • Communication skillS
  • Ability to take criticism
  • Conflict management
  • Cooperation ability

Language Skills English needed, French beneficial, German bonus

Additional information

  • Work experience: +5 years of relevant experience in the gaming industry. Participation in at least one commercially relevant title or project as a lead artist.
  • Passion for making and playing innovative games.
  • Takes responsibility for art creation on their project.
  • Teamwork and excellent interpersonal skills.
  • Excellent communication skills. Communicates ideas clearly and effectively, both verbally and in writing.
  • Must be thorough and precise in his/her work.
  • Creative and Visionary.
  • Excellent time management and organizational skills.
  • Self-motivated, flexible and practical.
  • Willing to share knowledge.
Required Experience : 5 - 10 Years
Salary : Attractive Package
Required Spoken Langage(s) : English, French

 

SOCIAL GAME DESIGNER

Mobile, Social games, Video games • Development and Production • Spain

Job Description :

Our client is a leading international publisher and developer of video games for mobile phones, smart phones and downloadable games for consoles, we are looking for a Social Game Designer for their studio in Madrid. As a social game designer, your responsibility is to design iPhone and mobile games that will be played by a maximum number of players, understanding why people want to play together and what motivates them to promote the game to their friends. You are a confident designer, an expert in creating accessible and entertaining user experience. You understand the difference between player types and you are able to design game features that will forge a vibrant community. Responsibilities: - Design strong social mechanics for the core gameplay and improve user experience for existing ones to boost virality and social retention. - Define priorities and follow implementation with the teams: producers, artists, developers and writers. - Research competition and internal products to create benchmark, best practice and pitch for new social concepts. - Analyze the evolution of the metrics you defined to spot both viral bottlenecks and facilitators, then report suggestions for the game design or strategy accordingly.

Job Requirements :

Skills required: - 3 years proven experience of designing social features (i.e. not just multiplayer). - At least two shipped titles that have a strong community. - Deep, up-to-date knowledge of the free-to-play market and social media, both web-based and on smartphones. - Mastering of UI and flow prototyping tools (Flash, Visio) - Passion for all types of ‘multiplayer’ games: board games, sports, MMO, ARG, street games, gambling and all genres of videogames. - Fluent English. Major Pluses - Good understanding of the network architectures: client/server, turn-based/real-time. - Degree in Psychology, Sociology or Cognitive Science - Previous experience as community manager. Benefits: - Opportunity to work in a professional environment with people who have a passion for creating video games.
Required Experience :
Salary :
Required Spoken Langage(s) :

 

LEAD ONLINE DEVELOPER

Computer software, Video games • Development and Production • France

Job Description :

Notre client développe un projet ambitieux de jeu vidéo massivement multijoueur de nouvelle génération, basé sur un sandbox ouvert et persistant. L’accent est mis sur le gameplay émergent et la très grande richesse offerte au joueur pour créer ses propres objectifs. Description de poste Vous aurez en charge la mise en place des fonctionnalités en ligne d’un jeu massivement multijoueur où tous les joueurs partagent le même univers (pas d’instances, mais un univers unique). Vous participerez au développement du serveur et vous assurerez notamment de l’optimisation et des capacités de montée en charge.

Job Requirements :

Ingénieur de formation, spécialisé dans les problématiques online, vous êtes fortement motivé pour participer à un projet innovant, notamment par le nombre de joueurs simultanés. Requis ● Excellent niveau en C++ ● Expérience dans le développement de fonctionnalités en ligne temps réel ● Fort esprit d’équipe Souhaitable ● Connaissance des techniques d’optimisation des performances réseau ● Expérience dans le développement de jeu vidéo (à titre personnel ou pro) ● Connaissance d’Unreal Engine ou UDK
Required Experience : 2-5 Years
Salary :
Required Spoken Langage(s) : French

 

UNREAL DEVELOPPEUR

Computer software, Video games • Development and Production • France

Job Description :

  Notre client développe un projet ambitieux de jeu vidéo massivement multijoueur de nouvelle génération, basé sur un sandbox ouvert et persistant. L’accent est mis sur le gameplay émergent et la très grande richesse offerte au joueur pour créer ses propres objectifs.
Description de poste
Au sein de l’équipe, vous serez le référent concernant les problématiques d’intégration et de développement avec Unreal Engine. Vous travaillerez notamment sur l’interface avec des moteurs internes pour le réseau et la géométrie, ainsi que sur des problématiques de Gameplay et d’UI.

Job Requirements :

  Développeur expérimenté sur le moteur Unreal, vous êtes fortement motivé pour développer un jeu complexe, en dehors des codes habituels du genre.   Requis
  • Expérience pratique de développement avec Unreal Engine / UDK
  • Excellent niveau en C++
  • Fort esprit d’équipe
Souhaitable
  • Connaissance d’Unreal Engine 4
  • Expérience dans la gestion des échanges client / server
Required Experience : 2-5 Years
Salary : Attractive Package
Required Spoken Langage(s) : French

 

GAME MONETIZATION EXPERT

Mobile, Social games, Video games • Marketing • Spain

Job Description :

  As a Game Monetization Expert, your responsibility is to understand how a game works as a service for its customers and how the customers behave in it, identifying and developing the purchase drivers in the game monetization context, and providing constant data-driven recommendation on design, tuning and pricing in order to improve game financial performance. To do this, pre-release, you’re able to design the virtual products a game will offer, define metrics that allow you to individually measure their impact in a given title, and work closely with the development team to see those design refined and metrics implemented. Once the game is launched, you’re able to analyze the collected data and report which are the performing/underperforming aspects of the game economic model, why, and provide solutions to our client management. Your day to day duties include: -       Defining the virtual products and their statistics with the development team, and understanding how each of them contributes to the game dynamics. -       Identifying the potential sale drivers for the different product categories in the game economy, defining the key points of exposure for those drivers. -       Balancing the needs for those virtual products, their relation, life cycle, and their streams of availability. -       Managing pricing as to create specific price point roles, implement selling strategies for higher price points. -       Regularly provide user feedback and stat/price point tuning to development team based on play-testing, both during game development and post-release. -       Analyze the evolution of the metrics you defined to spot both monetization bottlenecks and facilitators, then report suggestions for the game design or strategy accordingly. -       Provide constant information on latest monetization trends of the industry and major competition. This is a position requiring a mix of strong economy and marketing knowledge with passion for analytical game design and the emerging free-to-play business model.

Job Requirements :

-       Strong sensitivity to gameplay and game design, understanding how to build needs and emotions in the context of a game. -       Strong analytical and formal thinking, able to break problems down in their key variables and identify the relations between them. -       Strong econometrics skills, able to model problems into quantitative systems, and draw qualitative conclusions out of quantitative data. -       Statistic knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design. -       Strong marketing knowledge, able to formulate adequate selling strategies to improve the financial performance. -       Understanding of client/server architecture and data collecting pipeline and mining   Requirements: -       4+ years as monetization specialist/expert in a major mobile gaming company. -       Graduate degree in Economics or BA, preferably specialized in Marketing or Strategic direction. -       Fluent written and spoken English, concise writing skills. -       Mastery of Excel. -       Advanced understanding of SQL. -       Deep, up-to-date knowledge of the free-to-play market, both web-based and on smartphones. -       Passion for games on all existing formats: board games, card games, sports, paper RPGs, gambling, all genres of videogames with special focus on MMOs and competitive games.   Pluses:  -       Previous experience in econometrics / data mining -       Mastering of UI prototyping tools such as Flash -       Experience in community managing, marketing or product manager -       Previous experience as game designer, social designer or gambling designer  
Required Experience : 5 - 10 Years
Salary : Attractive Package
Required Spoken Langage(s) : English
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